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Star Wars 2020: Session 2 Summary

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So we finally got together for a second session. Last time the party escaped their Ugor task masters in the Nocto system in an old imperial shuttle with just a backup hyperdrive. This session began with a slightly modified character lineup.

Blank Shuttle Sheet
  • Pigman- a Gammorian beater/scavenger/heavy machine user/starship pilot(Avraham)
  • Art- Ithorian tech Rock gardener, healing(Avi)
  • Lucky- a Gran with many natural talents, good at dodging, explosives, stock market, interstellar navigation, leadership, pharmaceuticals(Lauren)
  • The Wookie- a wookie turret gunner, butt kicker(Joshua)
  • Roy- NPC scavenger from Nocto II

Then we moved on to filling out the shuttle Ship Sheet(modified from Traveller). The party set the goals of:

  1. Getting a proper hyperdrive
  2. Charging their fuel cells
  3. Fixing the hull damage
  4. Getting an Astromech droid for repairs

Shuttle Sheet at End of Session

Klaatu System


The party arrived in Klaatu system. They opened communications with the Space Station, which directed them to the customs platform. They eventually got clearance to land on the station. While there they:
  • Took a delivery mission from Station AI to Squab system, 10000 credits on delivery
  • Fueled up at station's expense
  • Art fixed the ship, hover vehicles, installed parts, haggled for a broken hyperdrive
  • Pigman, Lucky, and the Wookie hitchhiked back and forth from the moon colony
  • While there they sold and bought stuff

Ambush

While taking a cab between the colony and the Rift, the party's cab was told to pull over by a heavily armed stretch limo hovercar. An Ugor, two Mandalorian Bounty Hunters, and two Gammorian Guards ordered them to surrender. After a hectic battle, the Ugor was captured, a defeated Gammorian had sworn fealty to The Wookie, and the others were dead. The party was pretty banged-up too, but they had gained a good deal of booty!

The Jouney Begins

The party began their trip to Squab with the short jump to Aiquin 4. They requested permission to land, claiming to have salvaged their ship from Klaatu system(little do they know that the Squib on Aiquin 4 claim exclusive salvage rights to the surrounding star systems). They landed only to find themselves facing a full contingent of Squib marines. In the interrogation that followed, the true story came out and the Squib were happy to hear that the ship was stolen directly from an Ugor salvage mission.
Updated Map
  • The party was allowed to register their shuttle on Aiquin 4 for 1000 credits
  • The Governor of Aiquin 4 requested to meet them. He asked them to do him a favor and transport his nephew to the Polyanarcharial Palace in the Squib homeworld in Squab system
  • They sold some more items at somewhat poor prices, the squibs being expert negotiators
  • Lucky accessed the planetary network and researched the various systems in Airam Sector, resulting in an updated sector map

At this point, we decided to call it a night...


Star Wars 2020: Session 3

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We got together a third session of my Star Wars/Cyberpunk 2020 mashup on short notice, due to half of our gaming group being in town. The other half joined via skype, leaving us with a full 6 player characters- not bad for our group. Let's go over the lineup:

  • Pigman- a Gammorian beater/scavenger/heavy machine user/starship pilot(Avraham)
  • Art- Ithorian tech Rock gardener, healing(Avi)
  • Lucky- a Gran with many natural talents, good at dodging, explosives, stock market, interstellar navigation, leadership, pharmaceuticals(Lauren)
  • The Wookie- a wookie turret gunner, butt kicker(Joshua)
  • Deeberjay- Nephew of Ilay who party agrees to transport at end of session(Art)
  • Candy- a pretty Mon Calamari princess who swings a mean plasteel sword(BC)
  • Roy- NPC scavenger from Nocto II(NPC)
  • Snortbert- Gammorian who swore fealty to The Wookie(NPC)

You may recall that in session 2 the party accepted two missions to the Squib Home System of Squab. One was to deliver a shipment of refined metals, the other to deliver Deeberjar, the nephew of Ilay. This session they accomplished that mission, and made some credits to boot, but let's not get ahead of ourselves.

Candy, the Calamari Princess

Aiquin 4

As the party came out of the gravity well of Aiquin 4 and prepared to enter hyperspace, an Ugor Corvette came out of it's hiding place behind one of the system's moons. It made straight for them but they made the jump to hyperspace.

Eliraad System

The party reached Eliraad System where they found a deep space platform with a small Eriadu just leaving. They hailed the Eriadu, but the Human pilot didn't like having his time wasted by a "bunch of stupid aliens". He cut-off communication and made the jump to hyperspace.

The party was debating following him when the Ugor Corvette came out of hyperspace. The platform scrambled it's two fighters and the party decided it was time to move on to the Blair Cluster.

Airam Sector

Blair Cluster

The Blair Cluster is a huge asteroid belt. The party passed through it thanks to their skilled pilot. They spent some time searching it for signs of life, but to no success. They weren't sure if the Eriadu ship was hiding or had jumped elsewhere.

Swellen System

A deep space repair yard and 3 large Calamari Cruisers coming for repairs.

Deeberjay tried to use his Princely rank to gain cheap repairs. They didn't trust him as an Ilay Squib. Ilay sided with the Empire half a century back, while the rest of the Squib joined the rebellion. There's still some bad blood.

The cruisers aluded to a mission related to the First Order trouble in Hosnian System. Candy spoke to them and they offered to let the party land their shuttle in the flag ship's docking bay where the party would be given a mission. The party decided to decline and continued on to Undil.

Undil System

A large Squib world with another Calamari Cruiser in orbit and 3 Ugor Cruisers hanging out on the far edge of the star system. The party decided to move on to Bes.

Bes System

An Ice Planet with a major squib salvage operation, aftermath of Imperial battles half a century back. Lucky used her handy navigation skills and detected 3 corvette-sized ships hiding in an asteroid field. The party debated joining the salvage mission, attacking the corvettes. They finally decided to make the long jump to Squab.

Squab System

The party made it to squab and saw some heavy Squib Cruiser traffic. Squab contains the Squib homeworld of Skor II. The party made 10000 credits and dropped Deeberjay at his destination. He used his connections to find them cheap docking facilities and invited them to visit him in his office. He has a plan to make an Ilay alliance with the Ugor, but then double-cross them, hopefully helping ease some of the bad blood with the rest of the Squib. The party debated selling their military shuttle for a civilian freighter. They finally decided to stick with the shuttle and hopefully capture a larger ship by boarding it.

There wasn't any fighting this session, but there was some great space exploration, strategy, and general wheeling and dealing. The party completed two missions and made some respectable cash. They also managed to agree on a longer term goal for bettering their fortunes. They have proven particularly adept at avoiding ship maintenance fees.

The game really reminded me of playing Wing Commander Privateer back in my youth, exploring known space looking for missions, running from the big baddies and just making the hyper-jump in time!

Random Encounters IN SPAAAAAAAACE!

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So, with the party jumping through Hyperspace like a Womp Rat caught in a bullseye, I needed a quick way to answer the question "who is hanging around the system you just arrived at", in addition to the fixed setting elements. Here are the three random tables I used.

The first table, answers the question of "who" these ships belong to. Note, that they are designed around the typical inhabitants of Airam Sector. If and when the party moves on to another sector, then they will probably require some adjustment.


RollWho
1--2None
3Roll twice
4Bounty Hunters
5--6Merchants
7Smugglers
8Gank Killers
9Criminals
10--11Ugor Scavengers
12--13Squib Scavengers
14Ex Imperials
15Jedi
16First Order
17Nharwaak(Zygerrian type)
18Habeen(Human type)
19Eriadu
20Yoberra

Next, the question of scale. It this a single small ship or a flotilla of cruisers?

RollHow many
1-51 small
6-10few small
11-141 med
15-17few med
19-181 large
20few large

Finally, where are they headed?

RollHeading
1-2Planet
3-4Hyperspace
5-6Waiting
7Hiding
8Will hyperspace in soon
Once I've rolled these basic questions, I take a second to flesh out the encounter more. I ask myself things like:
  1.  What are these ships doing here?
  2. Where are they from originally?
  3. What do they want?
  4. How will they react to the PC's ship appearing?

Heroes of the Black Company

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I've wanted to write of review of the excellent "Chronicles of the Black Company" for a while now, having recently read the book for the first time. Sometimes it takes time for a review to congeal into something cohesive.

Chronicles of the Black Company collects the first three novels in Glen Cook's Black Company series into a single volume. This initial trilogy kicks off what is so far a series of ten books.

I've always enjoyed Fantasy, but as I've grown older I've found that most of my favorite books are Science Fiction. The problem is that much of Fantasy literature consists of Tolkien imitators, many of them, lacking any original vision or message. Glen Cook adopts this pattern but looks at things from the other side of the battle lines. The Black Company concedes the Tolkienesque world, but asks the question: What if our Heroes work not for Gandalf, but for The Dark Lord himself? It then goes about the daunting Humanistic task of making those villains relatable and sympathetic anti-heroes. This trick of creating a narrative with the bad guys in the lead is a difficult balance to strike, as the recent, rather poorly received Suicide Squad movie can attest to.

Anti-Superheroes

The Black Company


In this first book, we see the Black Company through the eyes of Croaker, the band's Doctor and Historian. We meet them in the inauspicious time before the end of their fateful commission in Beryl. The company faces an existential threat but is offered an out, if they will betray their employer and help overthrow the city. To their credit, the Mercenary leadership does not take the decision lightly, being men of honor with a proud history of completing their commissions. Only when the Syndic's own refusal to face the dire situation leaves them no choice do they accept the emissary's proposal. But the joke is ultimately on the Black Company as it soon turns out they are now working for this Fantasy World's version of Sauron, known simply as "The Lady".

The company soon takes on a new recruit, Raven. Raven is a Byronic Hero. He contributes considerable prowess to the company, yet remains unpredictable and dangerous.

The Black Company become the Lady's most elite unit, but remain sympathetic protagonists since they are not as bad as her regular troops. They ultimately help the Lady defeat the rebels and her Taken rivals, while at the same time planting the seeds for her eventual downfall.

Shadows Linger


The second book in the trilogy mostly takes place in the city of Juniper. It is, for the most part, a detective story(I'm not surprised to find that Glen Cook's other popular series is in the Hardboiled Detective genre.) Something strange is going on in the city, but no one seems to hold all the pieces of the puzzle. Croaker teams up with a toughened detective from the City Watch named Bullock in an attempt to get to the bottom of matters. Unbeknownst to them, Raven plays a big part of this mystery. His actions unwittingly lead to the almost total destruction of the Company. In this way, Croaker and Raven are unwitting adversaries throughout the book.

In the end, Croaker cracks the case just before the shit hits the fan, but too late to prevent it. The Company earns our respect once again when they officially break with The Lady, but now there is a bit of a bait an switch. It is revealed that The Dominator threatens to rise again. At this point, the Lady herself becomes a sympathetic character as she tries to hold-together her Empire and foil his plans.

The White Rose


In the final installment of the trilogy, the Black Company teams up with the White Rose herself in her fight against the Lady and the Dominator. Cook ends his game of role-reversal by completing the redemptive arcs of The Company and The Lady, respectively. In the final showdown, Croaker and Raven find them selves in parallel situations, pitted against one another in a life-or-death struggle. Croaker emerges victorious while Raven is left with nothing.

Heroic Croaker


One of the main reasons the morally ambiguous Black Company remains relateable is that our narrator, Croaker, is a Hardboiled Hero, straight out of Chandler's "Simple Art of Murder". He is the mean product of a mean world. He kills effectively and repeatedly and overlooks his companions' worst atrocities. Nevertheless, he hangs onto a moral code, often to his own detriment. His dedication to the legacy of the company is complete. He is almost a monk in his his duty as resident scholar, updating the annals and reading them aloud to inspire the men. He is also company doctor, healing the wounded after every battle. Finally, there is his strange sentimental crush for the the ultimate Femme Fatale, The Lady. Even when faced with Evil incarnate, Croaker shows his redemptive potential.

Ultimately, Raven and Croaker's ark in the trilogy pits two types of anti-hero against one another, Croaker's Hardboiled here and Raven's Byronic Hero. The Byronic Hero is a decidedly Modern character, assured in his power, the world is his oyster and he intends to harvest the pearl. The Hardboiled Hero is Postmodern, struggling with his own faults and limitations. Both are products of a wicked age, yet while the Hardboiled Hero hangs onto his moral code, the Byronic Hero is blown chaotically between acts of kindness and cruelty by his own inscrutable whims. In the end, Chronicles of the Black Company chooses the Croakers of the world over the Ravens.

The Roots of the Hardboiled Hero


Men of David, James Tissot
The Hardboiled Hero archetype was popularized in the early 20th century pulps, but his roots run deeper.  A man of  honor in a dark world, Croaker's enigmatic personality reminds me of Y. Medan's description of David. In the book of Samuel, David is presented as brave, sensitive and pious, yet when he is insulted by an unappreciative Nabal the Carmelite, he comes dangerously close to committing mass-murder. Says Medan, this is the lot of good men who live by the sword. With the passage of time, pulling the trigger starts to become too easy. In his darkest times, being hunted by King Saul through the hills of the Judaean Desert, David is left struggling simply to maintain his virtue.

The Hardboiled Hero continues to speak to us today, as police and security forces are caught time and again using deadly force inappropriately. This timeless theme is what makes the Black Company novels work so well. In Croaker's own moral struggle in a Dark Fantasy world, we see our own struggles, and in his ultimate redemption, we see hope for ourselves in the darkest corners of our own existence.

ODnD Campaign for Kids

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My 8-year-old daughter's been after me for a while to run a D&D game for her(we've moved beyond Doggie Game). Her brother's got half a year of 1st grade under his belt, so I figured me might want to play too. That got me thinking how to run a pen and paper RPG for kids. The basic guidelines I came up with were as follows:

General Principles


  1. Rules-Light: the kids aren't going to read much, except their character sheets and perhaps equipment lists, so the smaller the rule-set, the better
  2. Short Sessions: due to short attention spans, sessions shouldn't last much longer than an hour
  3. Standard DnD: I want to use the game to help the kids learn DnD rules, as opposed to choosing a simpler, non-DnD based kids RPG
  4. Visual Aids: there should be lots of visual aids to orient them geographically, bring the game world to life
  5. Light Tone: game should be G-rated and occasionally scary(but not too scary!)
  6. Books
  7. Cultural Context: the kids should be able to relate to the game world. They don't have much exposure to Tolkien, so the game should draw on other more familiar media

Swords and Wizardry

I ended up ordering a copy of Swords and Wizardry, a cleaned-up clone of ODnD. It's a very lightweight version of the rules, at under 150 pages. The one thing that surprised me is that, while Labyrinth Lord uses Race as Class, S&W keeps them separate, though with many limitations.

The Party

In any case, S&W is nice and simple and the kids rolled-up characters, and I helped them fill out their sheet. I limited their their options to keep things simple. So, for instance, I only offered them the 4 basic classes and I had to walk them through picking weapons and armor. I tailored the options I gave to each kid's developmental level, so when my 4 year old insisted on also getting a character, I had him roll the dice and offered him only the most basic of options. I also opted for ascending AC since the rules support both systems and it's a bit more intuitive.

Palace of the Silver Princess

Player Prep
In searching for a module to base the game on, I remembered a B3 Palace of the Silver Princess play-by-post game I played in years ago. It had a light, fairy tale sort of vibe.

The DM modified the starting scenario in a number of ways:
  1. You start out visitors in a city for some big festival
  2. You wake up in the morning in your room in the inn. All hell has broken loose- an army of Goblinoids are invading the city. A dragon rider was seen landing at ruler's palace.
  3. The party fought their way through the streets to the palace, snuck in through the sewer
  4. The palace was the the dungeon from Silver Princess, except occupied by royalty/servants
  5. Our first encounter was a kitchen full of angry sentient furniture/silverware. Reminded me of Disney's Beauty and the Beast
I decided to adopt a lot of this for the kids' campaign, though the dungeon itself will still remain in the wilderness, 500 years abandoned. There is a connection between the invasion and the dungeon...

Game World

I had been wondering whether to set the game in the Faerun or perhaps Warren's Deep. Another great thing about Silver Princess is that it comes with a mini-sandbox in the form of a kingdom-map and descriptions of settlements, so that gives me a good basis to build on. Gulluvia will keep it's Amazonian vibe, though a more benign, sympathetic version.

Visual Aids

Maps of the Realm and the city of Gulluvia
Besides the kingdom map, I found an appropriate city map and printed it out to help the kids navigate the city during the invasion. Between S&W and DCC, I have pictures of all the Goblinoids the party is likely to encounter. The kids had fun coloring-in copies of the kingdom map and the dragon-rider illustration prior to the game.

Appendix N

Here are some influences to draw on for world building:
  1. Munchkin card game
  2. Fairy Tales
  3. Tooth Fairy
  4. Scooby Doo
  5. Ninja Turtles
  6. Superheroes
  7. Octonauts
  8. Disney Movies
  9. Where the Wild Things Are
  10. Mouseguard
  11. Martial Arts lessons
  12. Archery lessons
  13. Family camping trips
  14. Biblical stories
  15. Jewish Folklore

ODnD Kids: Session 1

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Well, last weekend me and the kids kicked-off the Swords and Wizardry campaign I planned for them.

The Party

Warrior Woman, Magic Elf, and Dwarf Thief

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

The Setup

The party are visitors to the city of Gulluvia during the Great Festival. They woke in the morning to screams of terror from the street outside the inn. Lavi rushed to the window and saw, on the street below, a huge Hobgoblin fighting an ill-equipped city guard as residents fled in terror.

With some well-placed bow shots, the party dispatched the Hobgoblin and saved the guard, who told them the city is being invaded. They ran with him towards the city center to defend the royal palace.

Baby Snatching


Thanks, Maurice, for all the nightmares!
"My baby!"

The party sees a terrifying sight. A group of 9 Goblins have overwhelmed a mother and snatched her baby away.

Melech Yisrael cast Charm Person on the goblin holding the baby and ordered it to "Give it back to it's Mommy!" The Goblins attack and the party dispatches them. Their Guardsman friend goes down, pierced by Goblin barbs.

They ran to the central palace but saw it was under-siege by thousands of Goblinoid troops.

The Hook

The kids wanted to heal up their characters and they don't have a Cleric so I showed them where a Temple was on the map. The avoided a large melee on the way their and convinced the priests to open the door and let them in(along with their charmed Goblin buddy).

The priest healed them up and asked the charmed Goblin why the invasion is happening. The little guy told them that it was "to obtain My Lady's Heart". The Priest explained that there is a legend of a great ruby hidden in the cursed Castle in the mountains to the North. He suggested the party might investigate since the city troops are occupied.

Escape from New Gulluvia

The party decided to depart the city. They encountered a small patrol of Orcs ransacking a neighborhood. They charmed one Orc and dispatched the rest. They escaped the city and headed West on the Queen's Road, with friendly Orc and Goblin in tow.

So that was how it ended after about 90 minutes. The kids really had fun. Even my 4-year-old was really engaged until about an hour in, at which point his attention span ended and he wandered off. My daughter had fun but was a bit disappointed. Apparently she had the impression that DnD is something you play past midnight while gorging yourself on soda and junk food! (I have no idea where she got that impression...)

ODnD Kids: Session 2

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Well, me and the kids got together for another session of Palace of the Silver Princess. Here's the scoop:

The Party:

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
    1. Frog- a charmed Goblin
    2. Toad- a charmed Orc
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

Last time, the party escaped from Gulluvia, a city under attack.

This time, the party headed North towards the Palace of the Silver Princess to see if they could get to the bottom of the invasion and My Lady's Heart. They hitched a ride with a tinker and his daughter, but parted with him when he headed to Dead Mule.

Mysterious Sponsors

The party met a group of Elves, out hunting Orcs. When Melech told them of their mission, they gave him a Potion of Extra Healing, before continuing on their way. When Princessa and Lavi asked for a boon, they were rebuffed as mere mortals.

The party arrived in the village of N'Sau. They bought rations at the general store and paid a farmer for board in his barn. At night they heard an owl hooting. Lavi went out to investigate. A great owl appeared to him and showed him to a tree with a bottle of powerful poison. Princessa went out to check on Lavi and saw the transaction. She asked the owl for a boon and was shown the way to a magic scroll. Not herself a wizard, she traded it with Melech for his potion.

Mount Up

Cpt. Vallaria Amazonus
The next day, the party hiked to the village of Thorold, known for it's fine horses. The party bought mules and donkeys. The local guard captain ordered the party to go to Gulluvia to help fight the invaders. Princessa told her that that is where they are headed and talked the good Captain into providing her with a fine horse from the Queen's stables. Melech and Lavi asked for horses too, but were rebuffed due to their inferior gender. The party pretended to leave in the direction of Gulluvia but then doubled back towards the mountains.

Grin and Bear It

They camped that night in a cave. While heating up their food, a huge, grumpy bear entered. Lavi fed it rations mixed with his bottle of poison. It lay down feeling sick. Lavi decided he wanted to be the bear's friend, but it died in his arms. The rest of the party celebrated the quick victory against the beast.

The Palace

The next day, the party crested the mountains and saw the valley stretching out before them, with the half-ruined palace in the middle. They descended on the desolate valley and approached the castle. Seeing the entrance blocked by a heavy portcullis, Lavi climbed up to the tower window, but was met by a smirking goblin. He stabbed it, and lowered a rope for the rest of the party, who left their animals to graze.

There was some cat and mouse with goblins and hobgoblins in the rooms of the tower, culminating in a short, but decisive fight. The party found a weapons rack with glowing weapons. Lavi picked a glowing sword while the other two took a quiver of arrows each. A voice praised the Lawful adventurers and the remaining weapons disappeared.

The party descended the stairs and fought some gigantic monkeys in a room with a checkered floor. The monkeys killed Frog and Toad and the rest of the party fled into the hall and Melech cast Hold Portal to keep the door shut. That was where we ended the session.



ODnD Kids 3: Horse Cleaning Service

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This session picked up where Session 2 left off, with the party in dire straits. Deep in the dungeon, Giant Killer Monkeys finished off Frog and Toad and the rest of the party barely escaped with their lives. The survivors decided to make a hasty exit and rest up in the forest. But first, the lineup:

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
  3. Lavi- Dwarven Fighter/Thief with leather armor, longsword, and light crossbow

They made their way back up the stairs, avoided a Bugbear, and rappelled right back out the tower window. They then mounted up and rode deep into the forest to rest up.

In the Forest


The first afternoon of resting, the party heard voices. Lavi snuck into the brush to investigate. Two evil priests were walking along a game path towards the Palace, discussing the success of the goblinoid invasion of Gulluvia. The party ambushed them. Melech Yisrael's Charm Person spell failed, as did Lavi's backstab, but the party still managed to overwhelm the surprised clerics.

Their rest continued undisturbed a couple days longer. That said, they only have a few more days of rations before they'll need to resupply...

Map of Entryway, Explored Territory

Palace: Take 2


Upon returning to the palace, the party decided to try entering via the main entrance with it's raised portcullis. Together they managed to lift all the barriers and they chose the branch ahead and to the right. They debated whether to leave their horses outside to graze or bring them in, ultimately opting for the latter approach this time.

The party searched room by room, hoping to discover the legendary gem, My Lady's Heart. Instead they found rotting food, filthy dishes, and a carrion crawler. Their search didn't go entirely unrewarded, though, as they found 3 GP of a strange old coinage and a wand of Detect Secret Doors.

We ended the session there, but The Campaign will continue next time...

The Party has been Assembled!

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Now I just need to get my gaming group together!(they seem to be taking turns being out of the country)

The Party that never talks back to the DM!

Seriously though, Wychwood Brewery is clearly the best beverage for gaming night. All your basic types are covered: Fighter(as slightly fascist looking one), Magic User(which), Rogue(the pirate), Demi-Human(the Dwarf), and of course the Half-Orc(hobgoblin).

Besides that, you can always go with spiced wine, or a nice peaty whisky to set the mood...

Star Wars Session 4 Summary

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Session 4 was a couple months ago, but I never quite got around to writing the summary. Then, last week I watched season 1 of The Expanse(it was awesome) and got all excited about our Star Wars campaign, so here goes:



...OK, actually I don't remember much so this will be a short one. Picking up where we left off with Session 3...

The party started out in Squab System on the squib home world. They bought a Boarding Rig for their Imperial Shuttle in the hope of capturing hostile(read expensive) ships.

They then jumped, if I recall, to the Paradise System, then Hinda.
In Hinda, they landed on planet, but were given the run around by the local official, a man by the last name of Tarkin. In fact, the planet's ruler is Governor Helmrod Tarkin.

The Knight they Killed
They moved-on to Myloc System. This was when the party started a very fortunate run of luck...

With some nice skill checks, their scanners picked up a small craft hiding in an asteroid field. Not only that, but they managed to sneak up on it and catch it in their boarding rig. The air lock opened and... out jumped a very angry Knight of Ren with a big angry light sabre. He missed his attack(really bad roll on my part) and also royally botched his dodge and stun rolls and was immediately knocked out and subdued. (A big anti-climax for the DM. I was sure he would dispatch a PC or two...)

The party tried interrogating him, but he began to break free with his force powers, so they dispatched him quickly while he was still relatively helpless. He seems to have some sort of electronic brain implant.


As for his ship, it was a small ship, but with very rare stealth capability. A very expensive little prize, if they can actually find someone to sell it...

On his ship, they found a damaged cyber-hand of antique construction. Strange since he has both his hands...


ODnD Kids 4: Flummoxed by Faeries

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Well, here's another session I didn't write up, until now that is! Hopefully, my memory isn't too foggy, it was only a month ago or so...

This one was a bit different than previous sessions in that my two boys were in bed, while my eldest stayed up to play with me and two friends.

The Party

  1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
  2. Kevin Lockbuster- burly Halfling Thief with a longsword on his hip and darts up his sleeve
  3. Jad the Witch Hunter- zealous cleric with a mace in his hand and retribution in his heart!

Tavern Tales


I didn't want to have Kevin and Jad meet Princessa in the Palace of the Silver Princess, where the party left off, so we said that they had returned to the village of N'Sau to resupply. They met up in the local tavern but couldn't find sleeping arrangements since the town was flooded with refugees from Gulluvia. The party decided to seek their fortunes in Mere to the East, they decided to leave immediately in the afternoon and camp at nightfall.



That said, the second watch was interrupted by strange, beckoning lights in the forest. The party dressed and left their tents to investigate. They followed the lights deeper into the forest, then deeper, then deeper still until hopelessly lost. They ended up fighting an bear, Kevin was badly injured, and they spent a difficult night in the forest. At dawn they managed to find their way back to their camp, though all their food had been eaten by animals.
The party returned to N'Sau to heal up and resupply and tried again the trail to Mere. This time, they found themselves being followed by riders. They hid in the forest and saw a whole band of bandits was on their trail. Their leader, a cunning looking old coot with an eye-patch, ordered them to sweep the forest in search of the party. The party engaged the bandits. It was a close battle. Jad was badly wounded, but the bandits were defeated and their leader captured. A close investigation of his person revealed a very nice emerald in his eye.

The party made it to the Halfling village of Mere. The locals were very hospitable, especially to Kevin. They took charge of One Eyed Jack, the notorious bandit leader, pointing out that his gang would surely ransom him(yet again) in a few days. He was angry with the party for taking his gemstone and swore revenge.

The party decided to check out war-ravaged Gulluvia. They defeated a group of Goblin Scouts and entered the city. They found a jeweler, but his residence was besieged by a squad of Orcs. The party defeated the Orcs and the jeweler was so thankful he gave them a good price for Jack's Eye-Socket Jewel.


Star Wars 2020 Session 5- Slain Knights and Broken Steeds

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Hey, we got together for another session of Star Wars 2020! So here's what happened...

The Party

First, the party got to add two skill points, due to their past successes.
  • Pigman- a Gammorian beater/scavenger/heavy machine user/starship pilot(Avraham)
  • Art- Ithorian tech Rock gardener, healing(Avi)
  • Lucky- a Gran with many natural talents, good at dodging, explosives, stock market, interstellar navigation, leadership, pharmaceuticals(Lauren)
  • The Wookie- a wookie turret gunner, butt kicker(Joshua)
  • Roy- NPC scavenger from Nocto II(NPC)
  • Snortbert- Gammorian who swore fealty to The Wookie(NPC)

Dead Knight

In session 4, the party was left with a decapitated Knight of Ren and his super rad stealth ship. They started by investigating the ship:
  • An encrypted data cube was found near the pilot's seat. The party didn't know how to decrypt it
  • The party removed the Stealth Generator from the ship and stored it on their shuttle
  • The ship had multiple registrations that it could toggle between, like a smuggler's ship
  • The Ship's Nav Computer had way more locations than the party's shuttle does. In fact, it has many systems all over the galaxy. You can view them here: http://www.swcombine.com/navcomp/ (compare with http://geoawesomeness.com/top-galaxy-maps-ever-best-collection-star-wars-maps/)
  • The party managed to unlock the Ship's Log. It showed that as the party was boarding the ship, it beamed a message to a location on Myloc IV(in Habeen territory)
  • The Ship's log also showed the Ship's route over the past few months:
    Airam Sector
  1. Ilum(Unknown regions)
  2. The Redoubt
  3. Utegetu Nebula
  4. Rago
  5. Ansion
  6. (Ansion to Coruscant)
  7. Coruscant
  8. Perlemian Trade Roune(Coruscant to Brentaal)
  9. Brentaal IV
  10. Hydian Way(Brentaal IV to Eriadu)
  11. Hydian Way(Eriadu to Rutan)
  12. Rutan(Atravis Sector)
  13. Besberra(Cegul sector)
  14. Hinda(entered Airam sector)
  15. Myloc
  16. Nodgra
  17. Myloc
  18. Hinda
  19. Paradise
  20. Nocto
  21. Klaatu
  22. Aiquin4
  23. Klaatu
  24. Nodgra
  25. Myloc

Myloc IV

The party gave the Knight a Burial in Space and landed at the Nharwaak spaceport. There were plenty of Nharwaaks(here since the days of the Zygerrian Empire) and their slaves. The party worked out a shady deal with a local ship dealer. They gave him this shady ship in exchange for a shady(semi-illegal) 1/2 speed hyperdrive! They sold their hyperdrive and were 10,000 credits in the money!

They heard a rumor in a bar about the Nharwaak leader:
"President Tolmaak has a basement collection of Empire military paraphernalia"
Art creeped out the bar patron with the rumor, talking about bombing the president or looking for a data cube hacker. When the man fled, he force jumped to catch him, but rolled a 1, landing squarely on the terrified drunkard, who began to yell. Art left before security could arrive.

The party visited the Presidential Palace to attempt to sell their extra 4 Stormtrooper Armors. They told the concierge that they were art dealers and she made them an appointment for the next day with a member of the presidential staff.

Habeen Territory

In the meantime, the party jetted over to Habeen territory where the Knight had sent a message. They found a remote farm, looking to have fallen into disuse. They captured a spy, and killed another(narrowly missing being on the wrong end of a thermal detonator). They weren't able to get much info out of the First Order fanatic, but his communications equipment had the message from the Knight.
"This is Miro Sen. I'm being boarded. Will be in touch after I dispatch the pirate scum."
 They also found that the spies had been in touch with someone in the Habeen capital, as well as with starships registered to Nodgra System.

As they left, squib scavengers landed and began to loot the place.

Armor

Back in Narwaak territory, the party had an embarrassing interview with the Presidential Staff, who assured them there was no truth in the rumor. They were escorted out by security.

A merchant who heard about the episode offered to buy the armor. The party even got him to show them to a computer expert. When he failed to decrypt the cube, he brought them to an encryption expert who succeed eventually. The party now had Miro Sen's missions from Master Snoke himself:

  • Imperial Survivors in Nodgra- help them take over sector, bringing Airam into First Order
  • Hinda- helping smuggle in arms from Eriadu Tarkins. Make sure they are keeping up their end of the bargain
  • Ilay Squib- try to enlist them
  • Habeen- try to enlist them
  • Nharwaak- crush or subjugate them
  • Ugor- try to enlist them with promises of salvage rights
  • Squib- crush or subjugate them
  • Yoberra- find them and report on them. Can they be used to our advantage? An academic knows how to reach them(Emiel Skoff, Darakin University, Dorcin, Dorkin System, Minos Cluster)

How do You Get From Airam to Minos Cluster?

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Airam Sector
At the end of Session 5 of our Star Wars/Cyberpunk 2020 mashup, the party expressed the desire to follow up on the lead to Darakin University, on Dorcin, Dorkin System, Minos Cluster. This raises a simple question: how do you get from Airam Sector to Minos Cluster Sector?

With 40 years of Star Wars lore collected and organized on the Internet, one might assume this is an easy question to answer. But one would be wrong. I couldn't find any discussion or map that answers this question fully. There are a number of reasons for this:

  1. Most of the star wars galaxy maps are at a high level, including only major Hyperlanes
  2. Nav Computer at SW Combine calculates distances, but doesn't specify Hyperlanes at all
  3. Airam Sector appears in the Tie Fighter series of Computer games, as well as the Knights of the Old Republic. Neither of these required players to jump between systems so details how to do so seem non-existent
Outer Rim
So now it's time to solve this problem the way any good DM solves problems: by making stuff up!

Galactic Map


From the Outer Rim Map, we see that
  • Minos connects to Elrood and the Rimma Trade Route at one end
  • Minos connects to Kathol at the other end
  • Airam isn't shown as connecting to anything, so we'll need to remedy that
So since Airam's Hinda System has strong political connections to Eriadu(Seswenna Sector), let's put a minor hyperlane there. Specifically:
  1. Hinda(Airam)
  2. Besberra(Cegul)
  3. Rutan(Atravis)
  4. Hydian Way to Seswenna
Minos Cluster
From Seswenna one can then take the Rimma Trade Route all the way to Minos. But that is a rather roundabout way to get from Airam to Minos. Is there a more direct route? For that matter, do the Ugor and Squib both use this route out of the sector for their galactic salvage operations? The Ugor might, being in the adjacent system, but for the Squib it seems a bit out of the way...

Minos Sector Map


Now let's have a look at 19th Level's Minos Cluster Map. I like this as a starting point because he already did a his homework on the Cluster. We see the Cluster has two connections
  • Elrood Sector
  • Kathol- an even remote system

So if there is a more direct route, it is probably going to be via Elrood or Tantra...
Elrood Sector

Elrood Map


Here's a map of Elrood Sector from Operation Elrood. As you can see, the Coyn Route(Rimma Trade Route) passes through the system. There seems to be a lot of asteroids and clouds in the system that would interfere with off-route Hyperspace travel.

As such, it is unlikely there would be a direct route to Airam Sector


A New Hope


So we seem to be stuck. There is only one way out of Airam Sector and it's surrounded by Ugor and Ex-Imperials and it's not really clear how the Squib run their salvage operation. Bummer...

Ah, but then I saw the first line in Wookiepedia describing the Squib Homeworld:
Skor II was a planet in the Squab system and the homeworld of the Squibs. It was located in the Outer Rim Territories just west of the Rimma Trade Route.
Rimma Trade Route
So it seems that Skor II is specifically known for it's proximity to Rimma. So now I can feel justified about inventing a new hyperlane.  Specifically, we'll say that the Squib have a route from Squab/Skor System to Yelsain System in Minos Cluster. Problem solved!

Critical Miss in Hyperspace

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Traveling through hyperspace ain't like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that'd end your trip real quick, wouldn't it.

So, we've already played five game sessions of Star Wars 2020 with the basic space rules I posted previously. Those included travel times and fuel costs of hyperspace travel.

That's fine for when everything goes as planned. But things going as planned is boring. Now let's spice things up with some new rules inspired from Galaxy Guide 6: Tramp Freighters

CP2020 Skill Checks

Hyperdrive Mishaps


When making a jump, the PC should make a skill check for their Hyperdrive Tech skill i.e. 1d10+Tech+Hyperdrive Tech at the appropriate difficulty:

  • jumping on known hyperlanes within a sector, make an Easy roll
  • jumping between sectors on known hyperlanes, Average roll
  • under stress or preoccupied, bump up the roll by one level
  • jumping within the sector or between adjacent sectors with no known hyperlane, bump up the roll by one level
  • if they are trying to jump from within another ship while a Rathtar tries to devour their ship, make a Very Difficult roll
  • Hyperdrive Types
  • if they are trying to jump into a planet's gravity well to avoid the planetary shields, make a Nearly Impossible roll 


Hyperdrive Modifiers

The more advanced the hyperdrive, the harder it is to operate. As such, add a modifier to the roll needed:
  • x4 -2
  • x3 -1
  • x2 +0
  • x1 +1
  • x1/2 +2
Mishaps Table


Mishap Severity



If the player misses their check, a mishap occurs. First determine mishap severity

  • Minor Mishaps: Check missed by <=5
  • Moderate Mishaps: Check missed by <=10
  • Catastrophic Mishaps: Check missed by <=15
  • Fatal Mishap: Check missed by >15

Roll 1d6 on the appropriate chart to determine what mishap occurs. Unless you got a Fatal Mishap that is. In that case you flew your ship straight through a star or something similar!

Playtest


Well, we'll have to give these rules a playtest next game session. I'll let you know how it goes! Hopefully without too many fatalities!








Supply and Demand in Minos and Airam

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So here's another rule extension to our Star Wars/Cyberpunk 2020 mashup, thanks to West End Games'"Galaxy Guide 6: Tramp Freighters", published in 1994.

Chapter Four of the guide contains rules for inter-planet trade in commodities. Planets are categorized by technology level, and commodities by type. Given these two variables, the guide provides a chart with the relative availability of buyers/sellers and market price.

Finding a Seller/Buyer


To find a buyer/seller for a particular type of goods, make a Social skill check based on the availability in the chart. The five levels of availability line up nicely with CP2020's skill check difficulty levels:


  • VH- 10+
  • H- 15+
  • M- 20+
  • L- 25+
  • VL- 30+


For black market good, make a Streetwise skill check instead.

Market Price

The market price is similarly looked up in the table. I'd like to add a random factor though, so roll 1d100-50 and add/subtract that percentage to the price.

Bargaining

Additionally, PCs may be able to bargain their way to a better price. Make a Difficult skill check in Persuasion/Fast Talk. Failure results in a 5% worse price, success yields a 5% better price.

Trying Again

If players aren't satisfied with the price, they can leave the deal and try to find another buyer/seller, but that will take even more time and the availability check will be at +2. Also note that less populous planets or those with well organized cartels may not have another buyer/seller available.

So that's it. I'm looking forward to trying out these rules in next session...

ICON Tel Aviv 2017

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So, for the second year in a row I had the opportunity to attend the ICON festival for Science Fiction, Fantasy, and Role Play in Tel Aviv. It's a yearly 3 day convention held during the Sukkot holiday next to the beautiful Sarona neighborhood(full of parks and restaurants) with fun for all ages. So, what does ICON have to offer?

Sarona

The festival is held next to the Sarona neighborhood of Tel Aviv. This was great for when we wanted to get lunch, and give the kids a break in the playground.

Cosplay

My boysencounter Pikachu!
There's a good deal of Cosplay going on during the festival. It's fun to check out the costumes and take photos with 'celebs'.







Booths

Admission to the booths area is free. The booths are hugely entertaining, with topics including board games, role playing, war games, posters, original art, occult art, 3D printing, toys, comics, and books. There is also a large 2nd hand section. I was especially impressed by the large number of Warhammer 40k hobbyists.








Sword Fighting

The sword-fighting area is also a blast. My boys had a lot of fun there. There are also staged fights between 'serious' cosplayers.






Kids Zone

The kids zone in the Tel Aviv Cinematech campus included:
  • Cardboard castles/mazes
  • Stop-Motion photography area
  • Arts and crafts area
It kept my brood busy for about a couple hours.

Board Game Area

The board games tent costs 10NIS admission. It's a place to try out all the latest board games. I was amazed at all the games being run that I've never heard of. I'm looking forward to trying out this tent one of these years, but I didn't leave myself a couple hours free for this, so it didn't happen...

Convention Schedule

Let's not forget the convention schedule. The first thing I'll point out it that you should sign-up early. This is the second year that I tried signing-up too late and everything was full. What does surprise me is that I don't see any role playing games being run. Are those in the board game section? It seems to be all lectures, films, or fantasy art/writing workshops. Strange...

Well, that's ICON 2017, or at least my take on it. We were there a good 6 hours and had a blast!






Norwegian Metal Campaign

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Mythic Norway

While wasting time reading about Black Metal bands on Wikipedia, I couldn't help noticing what great stage names some of these guys have. Building a Norwegian Black Metal band lineup looks sort of like an adventuring party, doesn't it?

    • Fafnir- vocalist
    • Shagrath- guitarist/vocalist
    • Silenoz- guitar/songwriter
    • ICS Vortex- bass guitar
    • Winter- keyboard
    • Hellhammer- drums
"Hellhammer" is a great name for a metal drummer, isn't it? This really makes me want to run a campaign where where the party are a Dark Metal band questing through mythic Norway. What might that look like?

Soundtrack

This is easy. Play some Black Metal music from youtube to set the tone. Burzum, Emperor, and Darkthrone are a good place to start.

The Hook

A strange cultic symbol
The adventure hook is simple. The party is a black metal band. Their last gig got a little too intense. It was a show in the old Cathedral of Nidarosdomen in Trondheim. Suddenly, in the middle of the show, there was a dark flash and some sort of gateway or portal opened up and sucked you in! But to where? It looks like the Norwegian countryside, but, somehow...darker. And there is a strange cultic symbol nearby.

Game System

Pick an old school DnD of your choice.

Character Creation

This should be fun. The party is a band. Have the players create their character,


  1. Pick a really metal name
  2. choose musical specialty
  3. Starting level 3 is good
    1. Since there are no starting weapons, PCs will need to be a bit resilient...
  4. Alignment: choose between Pure Black Evil and Nihilistic Neutral
  5. Choose a class. Some of you may soon discover you've gained strange cultic ability. Choose between Viking, Anti-Cleric, and Witch/Wizard)
    1. Regarding spells, I need to go through the list and find the most metal spell list possible...
    2. DCC Spellburn and Ritual rules would be a good fit
  6. Equipment
    1. your instruments(not too helpful since Mythic Norway doesn't have electricity)
    2. your clothes(probably count as leather, studded, or padded armor?)


Adventure

As DM, you really want to sell the mystery of where they are and how they might get back. Point out how bummed they must feel unable to play their instruments. Have them run into places/people they know, but that are different. Tease them with hints at a way back to the normal world.

As for setting, have strange, run-down castles, haunted forests, bleak snow-covered peaks.

Encounters can include:

  • Huge dumb Trolls
  • Rowdy Vikings
  • Cattle-riding Huldra
  • Pale alluring Nattmara Werewolves
  • Depressive, man-eating Mermaids
  • Ship devouring Krakens
  • Cryptic Witches
  • Hungry Fossegrimen
  • Black-Metal Nøkken
  • Plague-ridden Pesta
  • Forlorn Draugen
  • Cattle-tending Wights
  • Greedy Svartálfar and Female Elves
  • Fanden- the devil himself

    Palace of the Silver Princess Season 2

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    With the change to Winter time, the kids and I are picking-up our Swords and Wizardry campaign again where we left off half a year ago. Not only that, but one of our neighbor's kids just got into Magic Cards, so he jumped at the chance to join our DnD game when I mentioned it. So the party as it currently stands:

    1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
    2. Melech Yisrael- Elf Fighter/Magic User. He carries a scimitar and longbow along with his spellbook
    3. Lavi- Dwarven Fighter/Thief with leather armor,  magic longsword, and light crossbow
    4. Minion- a chaotic Elven thief with a two handed sword who has joined the party for obscure reasons

    Gulluvia

    Gulluvia City
    The party begin in the house of Mooncow the Artificer, a Jeweler(and his daughter) who they had previously saved from the goblins.

    The three veteran members wanted to head straight for the Palace of the Silver Princess, while Minion wanted to know where he could earn large quantities of coin. They managed to convince him and the party headed out.

    But before they could escape the city, a roving Goblin patrol, led by a huge Bugbear, overpowered them(despite Melech's excellent shooting and successful charming of one of the goblins). They woke up in a house that had been modified as a holding cell.

    Together, the party members managed to break the lock and Minion found his sword in a pile of equipment and backstabbed the Orc guard into the netherworld. The party managed to find all their equipment, but gave up on recovering their mounts from among the goblin camp laying siege to the castle in Gulluvia. Instead, the party snuck down an alley and made for the nearest exit from the city, killing a couple wandering Goblins on their way out.

    Overland

    Kingdom
    The party shunned the main road and took the less used path to N'Sau. They avoided fairy trickery at night and chased a bear. After two days' brisk hiking, they arrived at the village. After buying some supplies, they headed North.

    While heading through the forest, the party was held up by a band of bandit archers hiding in the trees. Minion managed to sweet-talk them into accepting 10GP and leaving the party alone.


    The Palace

    Arriving at the palace, the party climbed back up the tower and started searching rooms. They found a room full of spare short-swords but were discovered by an angry looking bugbear. The Thieves jumped to attack him. They dispatched the beasie, but Minion was left wounded and unconscious, so they decided to bunker down in an unoccupied room and heal-up.

    Silver Princess NPCs

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    I've been attending the free Yoga class at my work for a few months. One piece of advice the teacher likes to give is to notice where your body is 'weak' and focus your efforts there. I'm going to apply this lesson to the DnD campaign I'm currently running.

    So where am I weak? One place I've noticed is in coming up with fully-fleshed out NPCs. So here is a list of some NPCs for the campaign:

    Cpt. Vallaria Amazonus


    An officer in the Galluvian army. She is haughty and misandrynistic, yet dedicated to her job to the point of self sacrifice.

    The party encountered her in session 2. What will she say when she sees them next?

    Human F Law F3
    HP18 AC17 AB1 Save12
    Plate Mail, Shield, Spear, Horseman's Axe, Warhorse, Saddlebags with rations, 10GP

    One Eyed Jack


    A local bandit of some note. He was born with unnaturally lucky, such that however many times he has lost everything, he always seems to turn up again with a new lot of ruffians.

    The party encountered him in session 4. He still holds a grudge over them taking his "eye".

    Human M Neutral Th2
    HP8 AC15 AB0 Save14
    Long Sword, Leather, eye patch, horse


    Mooncow the Artificer

    A prestigious Gulluvian gem dealer. He old and a bit eccentric. He may give the party escort missions, fetch-quests, etc. He will also buy any gems, jewelry, or other fine relics, though he is a discerning customer. He wants his daughter home to help him with business, rather than running around adventuring.

    The party gained his good will in in session 4 and started session 5 in his house..

    Mooncalf

    Daughter of mooncow. She is a dutiful daughter, participating in her father's business, but she is also well trained in her true passion of sorcery. A bit clumsy on occasion. She has been feeling the itch to go adventuring. As such, she may join the party or meet them after having run away.

    Human F Law Mage2 slots2
    HP5 AC10 AB0 Save14
    Nice but practical dress, emerald necklace, 3 rings, sharp gem file, spellbook: read magic, detect magic, comprehend languages, shocking grasp, Monster Summoning I

    King Gob


    Big green mean Goblin King. He rules the largest tribe of goblins and has united the hordes, but to what end?

    HP22 AC14 AB3 Save14
    Battle Axe, armor
    Intricate silver ring
    Warg Mount

    Palace of the Silver Princess

    And finally, let's not forget the NPCs mentioned in the module;
    • Tinker and Daughter
    • Catharandamus
    • Xyzom, Boron
    • Aleigha

    Run From the Killer Monkeys

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    Characters:
    1. Princessa- Human Fighter with a bastard sword, ring mail and a shot bow. Watch out for this one!
    2. Melech Yisrael- Elf Fighter/Magic User. He carries a longsword and longbow along with his spellbook
    3. Lavi- Dwarven Fighter/Thief with leather armor,  magic longsword, and light crossbow
    4. Minion- a chaotic Elven thief with a two handed sword who has joined the party for obscure reasons
    5. Ragnar- a bastard of a Ranger with a bastard sword
    6. Moriah- a Cleric lady with a warhammer. Yay, a healer- oh wait, it's S&W so she's waiting to get some spells at second level...
    Dungeon Map
    Picking up from last session, the party rested a few uneventful days, then ventured out into the dungeon. They went downstairs from the tower level and opened the door to the killer monkeys. They immediately changed their minds and closed the door, securing it with a Hold Portal spell. They quickly met two new PCs, Ragnar and Moriah who were lost in the dungeon. They decided to team up in search of slaying Evil critters.

    The party did a lot of exploring. They met an even greater than themselves, and found lots of good treasure, including a magic throwing dagger. That said, they don't seem to be any closer to discovering My Lady's Heart or the source of the Goblinoid invasion...
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